![]() The game soundtrack is both equal parts memorable and minimal. You’re thrown in not knowing anything about any of the characters and it takes a long time to really build that emotional connection. I’d say Impostor Factory has more of a mysterious and dark tone. Like To The Moon, Impostor Factory also deals with illness, age, death, and regrets and unfinished business. – I feel like To The Moon was longer – but it’s been years since I played so perhaps I remember it incorrectly. I clocked about 5 hours, but I went AFK a few times during that – so probably average playtime will be around 4 hours for most folks. That emotion slowly begins to build in Acts 2 and 3 – and really hits home at the game’s end. I really disliked the first act of Impostor Factory – not only because it’s repetitive and confusing (intentionally so on both those accounts) – but because it lacked the emotion of the first game. That doesn’t mean it was a bad game though. But for me, it didn’t live up to its predecessor. I’d been very excited for Impostor Factory for a long time. I had thought I reviewed To The Moon here at some point, but I couldn’t find the review to link to it, so perhaps not. You will see some familiar characters from To The Moon by the end. Impostor Factory is meant to be a prequel in a way to To The Moon, although it’s slow to link the puzzle pieces together. They have a few other games under their belts including To The Moon, which is probably their most famous title. I just finished Impostor Factory, a little short indie game by Freebird Games.
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